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Trenton Alston - Desginer / VFX Artist
 

I am a game developer who has worked on different teams and for this project will be working the focus of game design and particle effects. My goal is to being this squire's epic tale to life with as much flow and polish as possible. Haaaazah!

Robert DeRosa - Level Designer / Artist

 

I am currentyl the main level designer for Periwinkle's Adventure. I have been all over the spectrum when it somes to designing games. In total, I have roughly three months of experience with Javascript, six months experience of C++, and a years worth of experience working with the Unreal Engine. I have been apart of developing three games digitally and two physical games during my schooling at DePaul Univesity.

Adrian Garcia - Artist / Animator

 

I am an animator who has had experience in character animation, texturing and lighting, modeling, and sculpting. I am also familiar with 2D drawing and has had multiple practice in the arts.

Chris Johnson - Programmer

 

 I am a programmer and game designer that has worked on several indie titles including this one. I am a lifelong ludologist and connoisseur of all things role-playing and science fiction.

Arnold Lopez - Programmer

 

I am a game developer who has refined different skills pertaining to game development by working on several projects on my own and with several teams. Game Design and Programming are crafts I am focusing on, with a particular focus on programmable graphics, AI, and procedural content generation. I am looking forward to working on Periwinkle's Adventure and making it graphically appealing and fun for the players.

The Team

 

The Vanguards are a diverse group of Designers, Artists, and Programers that has come together to make our first rogue-like game. 

Drew Turk - Producer / Artist

 

I am the producer and an artist in regards to the team. I have made several different games during my time at DePaul University. From action adventures to plateforming there is nothing I cant do with a good team at my back. I am passionate about creating games that I myself would want to play. The constantly changing videogame industry challenges me to continuously be learning and developing my skills. 

Shawn Martin - Desginer/ UI / Artist

 

I'm Shawn, in charge of UI design and one of the 3d modelers for Periwinkle.  I've lead and worked on a number of teams and projects while at DePaul and helped create a numberof exciting games.  My true passions lie in designing and guiding the development of a game and delivering an experience to players that truly transports them somewhere else, ifonly for a bit.  All aspects of development excite me and my favorite thing is that there is always something new to learn.

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